head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
Spacing and crowd-control execution against fully scripted enemy waves.
Blasphemous leans Execution (Practiced Mastery); Golden Axe III leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
Golden Axe III
Spacing, crowd control and attack timing carry every fight
Blasphemous leans a little harder on reads, though the gap is small.
Blasphemous
Scripted bosses
Golden Axe III
Enemies use fixed patterns, never modelling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Static world
Golden Axe III
Enemy waves are scripted and memorable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Rosary bead builds and routing
Golden Axe III
Route choices and enemy-pattern knowledge trivialise repeat runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.