head to head
Hollow Knight asks more than Blasphemous, and the gap is execution.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
A precision metroidvania about learning fixed boss patterns and tight platforming.
Blasphemous leans Execution (Practiced Mastery); Hollow Knight leans Execution (Practiced Mastery).
Hollow Knight leans clearly harder on execution.
Blasphemous
Punishing 2D combat and platforming
Hollow Knight
Precise platforming and pogo timing dominate hard content.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Scripted bosses
Hollow Knight
Bosses run scripted attack pools; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Static world
Hollow Knight
Negligible; world layout is fixed.
Hollow Knight leans a little harder on optimization, though the gap is small.
Blasphemous
Rosary bead builds and routing
Hollow Knight
Charm builds and boss routes are fully learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.