head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Demolition puzzling that tests vehicle handling and route optimisation against a moving deadline.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.
Blast Corps leans Execution (Practiced Mastery); God of War leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blast Corps
Wrangling awkward demolition vehicles under timers takes real control
God of War
Combo timing, dodges, and QTEs set the bar
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blast Corps
No opponent - just a relentless missile carrier
God of War
Bosses follow fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blast Corps
Levels and carrier routes are fully fixed
God of War
Encounters are essentially deterministic
Blast Corps leans a little harder on optimization, though the gap is small.
Blast Corps
Finding the optimal demolition order is the puzzle core
God of War
Learning movesets, upgrades, and puzzles is the other half
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.