head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Grand Arena
A tag-team anime fighter where team composition synergy and tag-in reads define competitive matches.

Execution · Grand Arena
Chaotic tag fighter whose top tiers reward blistering execution and assist mastery.
BlazBlue: Cross Tag Battle leans Reads (Grand Arena); Marvel vs. Capcom 2: New Age of Heroes leans Execution (Grand Arena).
Marvel vs. Capcom 2: New Age of Heroes leans a little harder on execution, though the gap is small.
BlazBlue: Cross Tag Battle
Cross Combo and tag setups require practiced execution
Marvel vs. Capcom 2: New Age of Heroes
infinite combos and assist timing demand elite hands
BlazBlue: Cross Tag Battle leans a little harder on reads, though the gap is small.
BlazBlue: Cross Tag Battle
Tag-in timing and team-based opponent modelling add adaptive layers
Marvel vs. Capcom 2: New Age of Heroes
humans bait assists and mix high-low constantly
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BlazBlue: Cross Tag Battle
No RNG; all mechanics are transparent
Marvel vs. Capcom 2: New Age of Heroes
fully deterministic engine
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BlazBlue: Cross Tag Battle
Team synergy optimisation and assist routes reward systematic play
Marvel vs. Capcom 2: New Age of Heroes
team order, assist synergy, and matchup knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.