head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Systems & Chaos
A dice-driven fantasy-football tactics game balancing risk math against opponent prediction.

Variance · Grand Arena
A digital card game balancing opponent reads against draw variance.
Blood Bowl: Legendary Edition leans Variance (Systems & Chaos); Hearthstone leans Variance (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blood Bowl: Legendary Edition
Clicking units - no twitch dimension
Hearthstone
Clicks only, no mechanical skill
Hearthstone leans a little harder on reads, though the gap is small.
Blood Bowl: Legendary Edition
Human opponents bluff blitzes and positioning online
Hearthstone
Human opponents bluff and adapt mid-match
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blood Bowl: Legendary Edition
Every action resolves on dice - turnovers dominate
Hearthstone
Draw RNG and discover effects swing games
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blood Bowl: Legendary Edition
Team building, skills and risk management are deeply solvable
Hearthstone
Deckbuilding, mulligans, and mana curves matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.