head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A spiritual successor to classic Castlevania metroidvanias.

Optimization · Pure Optimization
A lore-faithful MMORPG where trait tree builds and fellowship coordination decide raid performance.
Bloodstained: Ritual of the Night leans Optimization (Pure Optimization); The Lord of the Rings Online leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Ritual of the Night
Action combat with modest demands
The Lord of the Rings Online
Raid content has limited twitch demand versus action MMOs
The Lord of the Rings Online leans a little harder on reads, though the gap is small.
Bloodstained: Ritual of the Night
Scripted bosses
The Lord of the Rings Online
Mostly PvMP monster play; rarely the main loop
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Ritual of the Night
Shard and crafting drops
The Lord of the Rings Online
Loot RNG and deed completion add minor hidden layers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Ritual of the Night
Shard builds and crafting routes
The Lord of the Rings Online
Trait trees and fellowship manoeuvres are systematically optimised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.