head to head
The Lord of the Rings Online asks more than The Elder Scrolls V: Skyrim, and the gap is reads.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.

Optimization · Pure Optimization
A lore-faithful MMORPG where trait tree builds and fellowship coordination decide raid performance.
The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization); The Lord of the Rings Online leans Optimization (Pure Optimization).
The Lord of the Rings Online leans a little harder on execution, though the gap is small.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
The Lord of the Rings Online
Raid content has limited twitch demand versus action MMOs
The Lord of the Rings Online leans clearly harder on reads.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
The Lord of the Rings Online
Mostly PvMP monster play; rarely the main loop
The Lord of the Rings Online leans a little harder on variance, though the gap is small.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
The Lord of the Rings Online
Loot RNG and deed completion add minor hidden layers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
The Lord of the Rings Online
Trait trees and fellowship manoeuvres are systematically optimised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.