head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A bullet-hell metroidvania testing reflexes against dense scripted boss patterns.

Execution · Practiced Mastery
A brutally resource-scarce survival game that rewards upgrade planning and precise gunplay equally.
Bloody Hell leans Execution (Practiced Mastery); The Evil Within leans Execution (Practiced Mastery).
Bloody Hell leans a little harder on execution, though the gap is small.
Bloody Hell
Dodging dense bullet-hell patterns demands precise reflexes
The Evil Within
Precise shooting and crafting under scarce resources demand execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bloody Hell
Bosses use scripted patterns, not adaptive minds
The Evil Within
Haunted follow fixed behaviours; Ruvik is a scripted trigger
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bloody Hell
Some randomized drops and enemy spawns
The Evil Within
Chest contents and drop tables have minor variance
The Evil Within leans a little harder on optimization, though the gap is small.
Bloody Hell
Learning boss patterns and upgrade builds for progression
The Evil Within
Upgrade tree, bottle routing and enemy-avoid sequencing are deeply optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.