head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
A fast versus fighter testing combo execution and prediction of human opponents around beast transformations.

Execution · Competitive PvP
Weapon-based dueling testing spacing execution and mixup prediction against humans.
Bloody Roar 2 leans Execution (Competitive PvP); SoulCalibur III leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bloody Roar 2
Fast combos and beast-mode cancels demand clean hands
SoulCalibur III
Spacing, movement and just-frame timing demand real hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bloody Roar 2
Human opponents must be conditioned and predicted to win
SoulCalibur III
Versus humans, conditioning and throw-mixup guessing decides rounds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bloody Roar 2
Full information fighter with no hidden state
SoulCalibur III
Deterministic combat with nothing hidden
SoulCalibur III leans a little harder on optimization, though the gap is small.
Bloody Roar 2
Beast meter management and matchup study reward homework
SoulCalibur III
Frame data, matchup study and stage knowledge run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.