head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A rail shooter testing pointer accuracy against fully memorisable enemy scripts.

Execution · Pure Mechanics
Faster, harder Wolfenstein blending pulp story with brutal shootouts.
Blue Estate leans Execution (Pure Mechanics); Wolfenstein II: The New Colossus leans Execution (Pure Mechanics).
Blue Estate leans a little harder on execution, though the gap is small.
Blue Estate
Aim accuracy under on-rails time pressure is the entire test
Wolfenstein II: The New Colossus
Aggressive dual-wield combat punishes sloppy aim.
Wolfenstein II: The New Colossus leans a little harder on reads, though the gap is small.
Blue Estate
Enemies pop up on fixed scripts, never adapting
Wolfenstein II: The New Colossus
Enemies scripted in arena waves.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blue Estate
Spawn sequences are identical every run
Wolfenstein II: The New Colossus
Minimal randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blue Estate
Memorising spawn order and scoring multipliers raises grades
Wolfenstein II: The New Colossus
Weapon upgrades and contraptions modest.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.