head to head
BlurvsCall of Duty: World at War
Blur leans Execution (Pure Mechanics); Call of Duty: World at War leans Execution (Practiced Mastery).
BlurCall of Duty: World at War
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance4 vs 3
Blur leans harder on variance: Power-up pickups and incoming attacks add chaos
Optimization4 vs 5
Call of Duty: World at War leans harder on optimization: Perk loadouts and map control are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

