head to head
Blur asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Arcade racing with Mario Kart-style power-ups bolted onto licensed cars.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Blur leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blur
Racing lines and dodging shots demand car control
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Blur leans clearly harder on reads.
Blur
Human racers bait and time power-ups against you
Super Mario World
Scripted Koopas adapt to nothing
Blur leans clearly harder on variance.
Blur
Power-up pickups and incoming attacks add chaos
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blur
Track knowledge and pickup routes are learnable
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.