head to head
Blur asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Arcade racing with Mario Kart-style power-ups bolted onto licensed cars.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Blur leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
Blur
Racing lines and dodging shots demand car control
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Blur leans clearly harder on reads.
Blur
Human racers bait and time power-ups against you
DOOM (2016)
Demons scripted attack patterns.
Blur leans clearly harder on variance.
Blur
Power-up pickups and incoming attacks add chaos
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans a little harder on optimization, though the gap is small.
Blur
Track knowledge and pickup routes are learnable
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.