head to head
Blur asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
Arcade racing with Mario Kart-style power-ups bolted onto licensed cars.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Blur leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Blur
Racing lines and dodging shots demand car control
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Blur leans clearly harder on reads.
Blur
Human racers bait and time power-ups against you
Super Mario Odyssey
No adaptive opponents whatsoever.
Blur leans clearly harder on variance.
Blur
Power-up pickups and incoming attacks add chaos
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Blur
Track knowledge and pickup routes are learnable
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.