head to head

Blur cover artvsFlatOut: Ultimate Carnage cover art

BlurvsFlatOut: Ultimate Carnage

Blur leans Execution (Pure Mechanics); FlatOut: Ultimate Carnage leans Execution (Pure Mechanics).

EXECUTION7 /10READS3 /10VARIANCE4 /10OPTIMIZATION4 /10
BlurFlatOut: Ultimate Carnage

Axis by axis

Execution7 vs 7

Even - both lean on execution about the same.

Reads3 vs 2

Blur leans harder on reads: Human racers bait and time power-ups against you

Variance4 vs 3

Blur leans harder on variance: Power-up pickups and incoming attacks add chaos

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Blur

full breakdown

FlatOut: Ultimate Carnage