head to head

Blur cover artvsRunbow cover art

BlurvsRunbow

Blur leans Execution (Pure Mechanics); Runbow leans Execution (Pure Mechanics).

EXECUTION7 /10READS3 /10VARIANCE4 /10OPTIMIZATION4 /10
BlurRunbow

Axis by axis

Execution7 vs 7

Even - both lean on execution about the same.

Reads3 vs 3

Even - both lean on reads about the same.

Variance4 vs 4

Even - both lean on variance about the same.

Optimization4 vs 2

Blur leans harder on optimization: Track knowledge and pickup routes are learnable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Blur

full breakdown

Runbow