head to head
BlurvsRunbow
Blur leans Execution (Pure Mechanics); Runbow leans Execution (Pure Mechanics).
BlurRunbow
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization4 vs 2
Blur leans harder on optimization: Track knowledge and pickup routes are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

