head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Arcade racing with Mario Kart-style power-ups bolted onto licensed cars.

Execution · Pure Mechanics
A comedic twitch top-down shooter set in a cartoon war.
Blur leans Execution (Pure Mechanics); Super Trench Attack! leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blur
Racing lines and dodging shots demand car control
Super Trench Attack!
Twitch aiming and dodging is the core
Blur leans a little harder on reads, though the gap is small.
Blur
Human racers bait and time power-ups against you
Super Trench Attack!
Enemies follow scripted AI, not adaptive
Blur leans a little harder on variance, though the gap is small.
Blur
Power-up pickups and incoming attacks add chaos
Super Trench Attack!
Enemy spawns add modest unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blur
Track knowledge and pickup routes are learnable
Super Trench Attack!
Weapon and upgrade choices offer light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.