head to head

Blur cover artvsWizard of Wor cover art

BlurvsWizard of Wor

Blur leans Execution (Pure Mechanics); Wizard of Wor leans Execution (Pure Mechanics).

EXECUTION7 /10READS3 /10VARIANCE4 /10OPTIMIZATION4 /10
BlurWizard of Wor

Axis by axis

Execution7 vs 7

Even - both lean on execution about the same.

Reads3 vs 2

Blur leans harder on reads: Human racers bait and time power-ups against you

Variance4 vs 4

Even - both lean on variance about the same.

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Blur

full breakdown

Wizard of Wor