head to head
Borderlands 2 asks more than Devour, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Variance · Systems & Chaos
A co-op horror game where up to four players burn ritual items to stop a possessed cultist while she hunts them.
Borderlands 2 leans Optimization (Systems & Chaos); Devour leans Variance (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Devour
Running and item carrying require minimal dexterity
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Devour
The possessed boss escalates on rules, never models players
Devour leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
Devour
Randomised item spawns and boss aggression drive each run
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Devour
Spawn pools, UV stuns, and routes converge with experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.