head to head
Devour asks more than L.A. Noire, and the gap is variance.

Variance · Systems & Chaos
A co-op horror game where up to four players burn ritual items to stop a possessed cultist while she hunts them.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
Devour leans Variance (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Devour
Running and item carrying require minimal dexterity
L.A. Noire
Light shooting and driving, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devour
The possessed boss escalates on rules, never models players
L.A. Noire
Suspects follow fixed scripts, never adapt
Devour leans clearly harder on variance.
Devour
Randomised item spawns and boss aggression drive each run
L.A. Noire
Interrogation tells and clues hidden until discovered
Devour leans a little harder on optimization, though the gap is small.
Devour
Spawn pools, UV stuns, and routes converge with experience
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.