head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A single-screen gallery shooter testing aim, dodging and pattern mastery under a timer.

Execution · Pure Mechanics
A test of fast, precise shooting and map navigation against scripted but relentless enemies.
Bot Vice leans Execution (Pure Mechanics); Doom (1993) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bot Vice
Aiming and dodging dense bullet patterns drives every stage
Doom (1993)
Precise movement and shooting against relentless enemy pressure
Bot Vice leans a little harder on reads, though the gap is small.
Bot Vice
Enemies are scripted, not adapting to you
Doom (1993)
Enemies follow scripted patrol and attack patterns, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bot Vice
Spawn timing adds bursts of chaos
Doom (1993)
Enemy placement is fixed but unknown on first run through levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bot Vice
Learning patterns and route timing against the clock matters
Doom (1993)
Level routing and resource management determine survival efficiency
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.