head to head
Rome: Total War asks more than Brick Rigs, and the gap is optimization.

Optimization · Practiced Mastery
A physics sandbox about building brick vehicles and testing their construction.

Optimization · Pure Optimization
A landmark strategy game combining a turn-based campaign for control of Rome with massive real-time battles.
Brick Rigs leans Optimization (Practiced Mastery); Rome: Total War leans Optimization (Pure Optimization).
Brick Rigs leans a little harder on execution, though the gap is small.
Brick Rigs
Driving control matters but it's a sandbox
Rome: Total War
Real-time battle micro rewards quick unit handling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brick Rigs
Multiplayer chaos, but no structured prediction game
Rome: Total War
Optional multiplayer battles; campaign AI is mappable
Rome: Total War leans a little harder on variance, though the gap is small.
Brick Rigs
Physics outcomes vary, largely deterministic
Rome: Total War
Diplomacy and AI moves add modest fog
Rome: Total War leans clearly harder on optimization.
Brick Rigs
Engineering stable, capable vehicles is the depth
Rome: Total War
Campaign economy, recruitment, and battle tactics are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.