head to head
Rome: Total War asks more than The Elder Scrolls V: Skyrim, and the gap is reads.

Optimization · Pure Optimization
A landmark strategy game combining a turn-based campaign for control of Rome with massive real-time battles.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Rome: Total War leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rome: Total War
Real-time battle micro rewards quick unit handling
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Rome: Total War leans clearly harder on reads.
Rome: Total War
Optional multiplayer battles; campaign AI is mappable
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rome: Total War
Diplomacy and AI moves add modest fog
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Rome: Total War leans a little harder on optimization, though the gap is small.
Rome: Total War
Campaign economy, recruitment, and battle tactics are solvable
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.