head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A point-and-click adventure where a stolen painting drags George and Nico into a Gnostic conspiracy.

Optimization · Systems & Chaos
A noir detective adventure starring Discworld's first private investigator on a case that turns lycanthropic.
Broken Sword 5: The Serpent's Curse leans Optimization (Systems & Chaos); Discworld Noir leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword 5: The Serpent's Curse
Click-driven; no manual skill ceiling.
Discworld Noir
Click-based sleuthing; nothing physical.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword 5: The Serpent's Curse
Gnostic conspiracy unfolds on rails.
Discworld Noir
Suspects recite fixed noir scripts.
Discworld Noir leans a little harder on variance, though the gap is small.
Broken Sword 5: The Serpent's Curse
Art-theft mystery hides its heretical secret initially.
Discworld Noir
Clue-notebook mystery hides connections until found.
Discworld Noir leans a little harder on optimization, though the gap is small.
Broken Sword 5: The Serpent's Curse
Modern hint-friendly puzzles with fixed intended solutions.
Discworld Noir
Cross-referencing clues converges to one fixed solution.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.