head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A noir detective adventure starring Discworld's first private investigator on a case that turns lycanthropic.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Discworld Noir leans Optimization (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Life is Strange leans a little harder on execution, though the gap is small.
Discworld Noir
Click-based sleuthing; nothing physical.
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Discworld Noir
Suspects recite fixed noir scripts.
Life is Strange
Scripted teen drama; no opponent models the player
Discworld Noir leans a little harder on variance, though the gap is small.
Discworld Noir
Clue-notebook mystery hides connections until found.
Life is Strange
Rewind obscures which choices are truly consequential
Discworld Noir leans a little harder on optimization, though the gap is small.
Discworld Noir
Cross-referencing clues converges to one fixed solution.
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.