head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
Wave-survival shooter where a potato juggles weapons against alien hordes.

Optimization · Systems & Chaos
A free Vampire Survivors-style horde shooter starring Hololive VTuber idols.
Brotato leans Optimization (Systems & Chaos); HoloCure: Save the Fans leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Auto-aim shooting with movement dodging only.
HoloCure: Save the Fans
Kiting hordes takes moderate positioning skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Scripted enemy waves.
HoloCure: Save the Fans
Fan swarms mindlessly chase, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Item and weapon rolls dominate runs.
HoloCure: Save the Fans
Random upgrade offers and enemy spawns
Brotato leans a little harder on optimization, though the gap is small.
Brotato
Build crafting between waves is the core loop.
HoloCure: Save the Fans
Weapon collabs and stamp builds are solvable synergies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.