head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Rockstar's open-world schoolyard adventure about surviving a corrupt boarding school.

Optimization · Practiced Mastery
Isometric co-op puzzling testing coordination and trap-room solutions.
Bully leans Optimization (Practiced Mastery); Lara Croft and the Temple of Osiris leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bully
Brawling and minigames take modest reflexes
Lara Croft and the Temple of Osiris
Twin-stick aiming and trap dodging take light skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bully
Schoolyard AI is scripted
Lara Croft and the Temple of Osiris
Enemies swarm on fixed triggers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bully
Open world is largely deterministic
Lara Croft and the Temple of Osiris
Puzzle and trap layouts are fixed once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bully
Class minigames, schedules, and mission routing reward planning
Lara Croft and the Temple of Osiris
Co-op puzzle solving and score routing lead the test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.