head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A top-down co-op shooter testing aim and survival against alien swarms.

Execution · Pure Mechanics
A radio-controlled car racer through houses and supermarkets with weapon pickups and hidden shortcuts.
Bunch of Heroes leans Execution (Practiced Mastery); Re-Volt leans Execution (Pure Mechanics).
Re-Volt leans a little harder on execution, though the gap is small.
Bunch of Heroes
Twin-stick aiming and dodging swarms is the core
Re-Volt
Twitchy RC car handling punishes sloppy steering
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bunch of Heroes
Enemies swarm on scripted AI, no adaptation
Re-Volt
Multiplayer item duels add a thin mind-game layer
Re-Volt leans a little harder on variance, though the gap is small.
Bunch of Heroes
Enemy spawns and waves add some randomness
Re-Volt
Random pickups swing race outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bunch of Heroes
Upgrade and co-op positioning choices matter lightly
Re-Volt
Shortcuts and car-class knowledge reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.