head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Reflex driving through traffic with learnable shortcut and boost routes.

Execution · Pure Mechanics
The bigger, faster sequel doubling down on chaotic crash physics and stunt minigames.
Burnout Legends leans Execution (Pure Mechanics); FlatOut 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Legends
Boost management and crash-dodging reflexes decide races
FlatOut 2
High-speed control amid wrecks and ragdolls
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Legends
Rival racers are rubber-banded scripts
FlatOut 2
No adaptive opposition worth modeling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Legends
Traffic patterns inject run-to-run chaos
FlatOut 2
Crash physics and track debris vary every race
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Legends
Track shortcuts and takedown routes are learnable
FlatOut 2
Track knowledge and car tuning settle into routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.