head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Open-world arcade racer about boost and takedowns.

Execution · Practiced Mastery
A chaotic vehicular-combat racer where destructive driving skill leads.
Burnout Paradise leans Execution (Pure Mechanics); Carmageddon TDR 2000 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Boost timing, drift, takedown inputs
Carmageddon TDR 2000
vehicular combat driving and crash control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Mostly AI and sandbox driving
Carmageddon TDR 2000
AI drivers barely adapt to player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Crash physics and traffic spawns
Carmageddon TDR 2000
crash physics and pedestrian randomness
Carmageddon TDR 2000 leans a little harder on optimization, though the gap is small.
Burnout Paradise
Car collection and event routing
Carmageddon TDR 2000
vehicle upgrade and route optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.