head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Open-world arcade racer about boost and takedowns.

Execution · Pure Mechanics
Reflex-driven point-to-point racing through heavily scripted setpieces.
Burnout Paradise leans Execution (Pure Mechanics); Need for Speed: The Run leans Execution (Pure Mechanics).
Need for Speed: The Run leans a little harder on execution, though the gap is small.
Burnout Paradise
Boost timing, drift, takedown inputs
Need for Speed: The Run
Reaction driving through traffic and setpieces is the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Mostly AI and sandbox driving
Need for Speed: The Run
Rivals rubber-band on scripts, nothing to out-think
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Crash physics and traffic spawns
Need for Speed: The Run
Scripted events surprise once, then are known
Need for Speed: The Run leans a little harder on optimization, though the gap is small.
Burnout Paradise
Car collection and event routing
Need for Speed: The Run
Checkpoint routes and car choice are quickly solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.