head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Open-world arcade racer about boost and takedowns.

Execution · Pure Mechanics
Party racing and arena shootouts decided mostly by platforming speed.
Burnout Paradise leans Execution (Pure Mechanics); Rayman Arena leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Boost timing, drift, takedown inputs
Rayman Arena
Footrace platforming speed and arena aim decide matches
Rayman Arena leans a little harder on reads, though the gap is small.
Burnout Paradise
Mostly AI and sandbox driving
Rayman Arena
Human rivals add light jockeying, little depth
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Crash physics and traffic spawns
Rayman Arena
Minor pickup randomness in arenas
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Car collection and event routing
Rayman Arena
Track knowledge gives a modest edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.