head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Burnout's most aggressive entry, adding traffic-checking to its takedown racing.

Execution · Pure Mechanics
Arcade car control across loose surfaces, weather and door-to-door packs.
Burnout Revenge leans Execution (Pure Mechanics); Dirt 5 leans Execution (Pure Mechanics).
Burnout Revenge leans a little harder on execution, though the gap is small.
Burnout Revenge
Speed, traffic-checking, and takedowns demand sharp control
Dirt 5
Sliding off-road cars on mixed surfaces is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Rivals are mostly scripted aggression
Dirt 5
Pack racing adds light wheel-to-wheel jockeying
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Crash physics add chaos
Dirt 5
Dynamic weather shifts grip unpredictably
Burnout Revenge leans a little harder on optimization, though the gap is small.
Burnout Revenge
Shortcut and boost routing is learnable
Dirt 5
Car class knowledge and line choice reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.