head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
WWII gunfight execution with light multiplayer prediction.

Execution · Pure Mechanics
Motion-controlled tennis, bowling, golf, baseball and boxing built around simple swing gestures.
Call of Duty 3 leans Execution (Pure Mechanics); Wii Sports leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty 3
Aimbot trivialises both campaign and multiplayer gunfights
Wii Sports
Motion swing timing and accuracy decide every event
Call of Duty 3 leans a little harder on reads, though the gap is small.
Call of Duty 3
Multiplayer adds modest human positional prediction
Wii Sports
Casual local opponents add light mind games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty 3
Scripted setpieces and spawn flow add minor unknowns
Wii Sports
Minor physics wobble and CPU behaviour randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty 3
Map knowledge and weapon choice reward light study
Wii Sports
Simple technique tricks like bowling spin are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.