head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A futuristic Call of Duty whose exoskeleton boosts made aerial movement king.

Execution · Pure Mechanics
A heavyweight sci-fi FPS pitting ISA soldiers against the Helghast with famously weighty gunfeel.
Call of Duty: Advanced Warfare leans Execution (Pure Mechanics); Killzone 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Advanced Warfare
Exo boost-dodging raises the mechanical ceiling sharply
Killzone 2
Weighty gunplay punishes imprecise aim hard
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Advanced Warfare
Predicting human boost paths wins gunfights
Killzone 2
Multiplayer opponents adapt; campaign AI doesn't
Call of Duty: Advanced Warfare leans a little harder on variance, though the gap is small.
Call of Duty: Advanced Warfare
Spawns and supply-drop loot add randomness
Killzone 2
Modest spawn and objective rotation noise
Call of Duty: Advanced Warfare leans a little harder on optimization, though the gap is small.
Call of Duty: Advanced Warfare
Movement tech and class builds are learnable
Killzone 2
Class unlocks and map control are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.