head to head
Killzone 2 asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A heavyweight sci-fi FPS pitting ISA soldiers against the Helghast with famously weighty gunfeel.
DOOM (2016) leans Execution (Pure Mechanics); Killzone 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Killzone 2
Weighty gunplay punishes imprecise aim hard
Killzone 2 leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Killzone 2
Multiplayer opponents adapt; campaign AI doesn't
Killzone 2 leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Killzone 2
Modest spawn and objective rotation noise
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Killzone 2
Class unlocks and map control are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.