head to head
Killzone 2 asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
A heavyweight sci-fi FPS pitting ISA soldiers against the Helghast with famously weighty gunfeel.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Killzone 2 leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Killzone 2 leans a little harder on execution, though the gap is small.
Killzone 2
Weighty gunplay punishes imprecise aim hard
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Killzone 2 leans clearly harder on reads.
Killzone 2
Multiplayer opponents adapt; campaign AI doesn't
Super Mario World
Scripted Koopas adapt to nothing
Killzone 2 leans a little harder on variance, though the gap is small.
Killzone 2
Modest spawn and objective rotation noise
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Killzone 2
Class unlocks and map control are learnable
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.