head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A fast military shooter where twitch aim against human opponents defines success.

Execution · Pure Mechanics
High-speed aim and movement dominance against human opponents fighting for weapon and map control.
Call of Duty: Black Ops 4 leans Execution (Pure Mechanics); Unreal Tournament (1999) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Black Ops 4
aim and reflexes decide most fights
Unreal Tournament (1999)
Shock combo and flak cannon timing demand peak motor precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Black Ops 4
predicting human opponents' positioning
Unreal Tournament (1999)
Human opponents continuously adapt routes and engagement choices
Call of Duty: Black Ops 4 leans a little harder on variance, though the gap is small.
Call of Duty: Black Ops 4
battle royale loot is heavily random
Unreal Tournament (1999)
Map spawns are minor; most information is visible or predictable
Call of Duty: Black Ops 4 leans a little harder on optimization, though the gap is small.
Call of Duty: Black Ops 4
loadouts and rotations are solvable
Unreal Tournament (1999)
Weapon prioritisation and map control are learnable but secondary
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.