head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Twitch aim duels plus predicting human rotations on known maps.

Execution · Pure Mechanics
An arena shooter built on precision aim and power-weapon map control.
Call of Duty: Black Ops Cold War leans Execution (Competitive PvP); Halo Infinite leans Execution (Pure Mechanics).
Halo Infinite leans a little harder on execution, though the gap is small.
Call of Duty: Black Ops Cold War
Snap aim and movement tech decide most gunfights
Halo Infinite
Precision aim and strafe duels dominate.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Black Ops Cold War
Online opponents rotate and adapt; pre-firing them is prediction
Halo Infinite
Adaptive opponents around power weapon timings.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Black Ops Cold War
Spawn flips and lobby randomness inject noise
Halo Infinite
Spawn flips and weapon drops add noise.
Halo Infinite leans a little harder on optimization, though the gap is small.
Call of Duty: Black Ops Cold War
Loadout meta and map timings form a learnable layer
Halo Infinite
Map control, weapon timers, and team callouts.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.