head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Cold War-era shooter pairing twitch multiplayer with the cult Zombies mode.

Execution · Competitive PvP
An arena shooter testing aim and predicting opponents who can flank through portals.
Call of Duty: Black Ops leans Execution (Competitive PvP); Splitgate: Arena Reloaded leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Black Ops
Gunfights hinge on aim and reaction speed
Splitgate: Arena Reloaded
Arena aim plus portal movement sets a high mechanical bar
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Call of Duty: Black Ops
Reading human opponents' positioning and timing
Splitgate: Arena Reloaded
Predicting where humans will portal from is constant
Call of Duty: Black Ops leans a little harder on variance, though the gap is small.
Call of Duty: Black Ops
Spawns, care packages, zombies RNG
Splitgate: Arena Reloaded
Spawns and weapon timers add mild uncertainty
Call of Duty: Black Ops leans a little harder on optimization, though the gap is small.
Call of Duty: Black Ops
Class builds, map control, zombies routing
Splitgate: Arena Reloaded
Portal setups and map control patterns are learnable theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.