head to head
Super Smash Bros. Melee asks more than Splitgate: Arena Reloaded, and the gap is reads.

Execution · Competitive PvP
An arena shooter testing aim and predicting opponents who can flank through portals.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.
Splitgate: Arena Reloaded leans Execution (Competitive PvP); Super Smash Bros. Melee leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Splitgate: Arena Reloaded
Arena aim plus portal movement sets a high mechanical bar
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
Super Smash Bros. Melee leans clearly harder on reads.
Splitgate: Arena Reloaded
Predicting where humans will portal from is constant
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Splitgate: Arena Reloaded
Spawns and weapon timers add mild uncertainty
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
Super Smash Bros. Melee leans clearly harder on optimization.
Splitgate: Arena Reloaded
Portal setups and map control patterns are learnable theory
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.