head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Definitive competitive tactical FPS balancing aim mastery with team strategy.

Execution · Competitive PvP
An arena shooter testing aim and predicting opponents who can flank through portals.
Counter-Strike: Global Offensive leans Execution (Competitive PvP); Splitgate: Arena Reloaded leans Execution (Competitive PvP).
Counter-Strike: Global Offensive leans a little harder on execution, though the gap is small.
Counter-Strike: Global Offensive
Spray control and flick precision at the top
Splitgate: Arena Reloaded
Arena aim plus portal movement sets a high mechanical bar
Counter-Strike: Global Offensive leans a little harder on reads, though the gap is small.
Counter-Strike: Global Offensive
Anti-stratting and mid-round adaptation
Splitgate: Arena Reloaded
Predicting where humans will portal from is constant
Counter-Strike: Global Offensive leans a little harder on variance, though the gap is small.
Counter-Strike: Global Offensive
Information hidden until contact
Splitgate: Arena Reloaded
Spawns and weapon timers add mild uncertainty
Counter-Strike: Global Offensive leans a little harder on optimization, though the gap is small.
Counter-Strike: Global Offensive
Utility lineups, economy, and default strats
Splitgate: Arena Reloaded
Portal setups and map control patterns are learnable theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.