head to head
Castle CrashersvsKid Icarus: Uprising
Castle Crashers leans Execution (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
Castle CrashersKid Icarus: Uprising
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 6
Kid Icarus: Uprising leans harder on optimization: Weapon fusion and intensity-wager risk tuning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

