head to head
Castlevania: Aria of SorrowvsPrey (2017)
Castlevania: Aria of Sorrow leans Optimization (Pure Optimization); Prey (2017) leans Optimization (Pure Optimization).
Castlevania: Aria of SorrowPrey (2017)
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Castlevania: Aria of Sorrow leans harder on variance: Soul drops are heavily random
Optimization7 vs 8
Prey (2017) leans harder on optimization: Neuromods, builds, station routing deeply solvable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

