head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
The genre-defining metroidvania with deep RPG systems.

Optimization · Pure Optimization
A lore-faithful MMORPG where trait tree builds and fellowship coordination decide raid performance.
Castlevania: Symphony of the Night leans Optimization (Pure Optimization); The Lord of the Rings Online leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Forgiving action combat
The Lord of the Rings Online
Raid content has limited twitch demand versus action MMOs
The Lord of the Rings Online leans a little harder on reads, though the gap is small.
Castlevania: Symphony of the Night
Scripted bosses
The Lord of the Rings Online
Mostly PvMP monster play; rarely the main loop
The Lord of the Rings Online leans a little harder on variance, though the gap is small.
Castlevania: Symphony of the Night
Item drops and rare gear
The Lord of the Rings Online
Loot RNG and deed completion add minor hidden layers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Castlevania: Symphony of the Night
Build crafting and sequence breaks
The Lord of the Rings Online
Trait trees and fellowship manoeuvres are systematically optimised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.