head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
A relaxing hidden-object game finding cats across Kyoto scenes.

Optimization · Light / Casual
An underwater sci-fi horror about consciousness and identity.
Cats and Seek: Kyoto leans Variance (Light / Casual); SOMA leans Optimization (Light / Casual).
SOMA leans a little harder on execution, though the gap is small.
Cats and Seek: Kyoto
Clicking hidden cats requires no twitch skill
SOMA
Light stealth, gentle inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cats and Seek: Kyoto
Solo hidden-object game with no opponent
SOMA
Creatures follow scripts.
Cats and Seek: Kyoto leans a little harder on variance, though the gap is small.
Cats and Seek: Kyoto
Cat locations are hidden until spotted
SOMA
Some hiding spot variation.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cats and Seek: Kyoto
Systematic scanning speeds finding them all
SOMA
Few systems to optimize.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.