head to head
Chaos;HeadvsOmori
Chaos;Head leans Optimization (Systems & Chaos); Omori leans Optimization (Pure Optimization).
Chaos;HeadOmori
Axis by axis
Execution0 vs 1
Omori leans harder on execution: Turn-based menus, no dexterity needed
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 5
Omori leans harder on optimization: Emotion triangle and follow-ups are easily solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

