head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Grand Arena
A turn-based wizard duel mixing bluff, spell-cast odds, and tactical board control.

Variance · Grand Arena
A digital card game balancing opponent reads against draw variance.
Chaos Reborn leans Reads (Grand Arena); Hearthstone leans Variance (Grand Arena).
Chaos Reborn leans a little harder on execution, though the gap is small.
Chaos Reborn
Clicking units involves no twitch dimension
Hearthstone
Clicks only, no mechanical skill
Chaos Reborn leans a little harder on reads, though the gap is small.
Chaos Reborn
Bluffing illusion spells against human wizards is central
Hearthstone
Human opponents bluff and adapt mid-match
Hearthstone leans a little harder on variance, though the gap is small.
Chaos Reborn
Spell-cast success and draws are dice-driven
Hearthstone
Draw RNG and discover effects swing games
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Chaos Reborn
Board control and creature trading reward solid theory
Hearthstone
Deckbuilding, mulligans, and mana curves matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.