head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A tabletop-flavored RPG about an android surviving on a derelict station.

Optimization · Systems & Chaos
A dynasty grand strategy where succession planning beats random events.
Citizen Sleeper leans Optimization (Systems & Chaos); Crusader Kings III leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Citizen Sleeper
Dice placement, no manual skill.
Crusader Kings III
Pausable real-time with no input demands.
Crusader Kings III leans a little harder on reads, though the gap is small.
Citizen Sleeper
NPCs follow branching scripts.
Crusader Kings III
AI characters follow scripted, not adaptive, agendas.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Citizen Sleeper
Daily dice rolls drive outcomes.
Crusader Kings III
Events, traits, and inheritance are heavily random.
Crusader Kings III leans a little harder on optimization, though the gap is small.
Citizen Sleeper
Action allocation and clock management dominate.
Crusader Kings III
Succession planning, claims, and economy are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.