head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A turn-based 4X where empire optimization beats turn-by-turn tactics.

Optimization · Pure Optimization
A 1998 grand strategy game pitting Empire against Rebellion across a fog-shrouded galaxy.
Civilization VI leans Optimization (Pure Optimization); Star Wars: Rebellion leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization VI
Turn-based, no mechanical input demands.
Star Wars: Rebellion
Pausable grand strategy; no hands required
Civilization VI leans a little harder on reads, though the gap is small.
Civilization VI
AI is scripted; multiplayer adds light adaptation.
Star Wars: Rebellion
Head-to-head play adds light human mind games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Civilization VI
Map gen, barbarians, and city-state quests vary.
Star Wars: Rebellion
Fog of war and hidden agent missions conceal the galaxy
Civilization VI leans a little harder on optimization, though the gap is small.
Civilization VI
Tech, civics, and yield routing dominate strategy.
Star Wars: Rebellion
Fleet logistics and mission scheduling reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.